Showing posts with label trap. Show all posts
Showing posts with label trap. Show all posts

Saturday, 14 April 2012

Whirling Blade Trap


These will be littered through the dungeon causing instant death on collision and spraying your innards outwards. At present i have them spinning just a tad faster then you can run so you can not not dwell within their kill zone for long or the blades will catch you.

Because I am a little bit special I modeled these to face clockwise but now realize I will need some anti-clockwise ones too...