Showing posts with label rpg. Show all posts
Showing posts with label rpg. Show all posts

Wednesday, 25 April 2012

Warrior Concept Sketch

So i have been well and truly going a little insane implementing AI pathfinding into my game, and after much fucking around am able to get "Boxy", the box man of death, to follow me around the dungeon and start flailing his one arm whenever he is in attack range. I have also written a script managing various basic stats for my enemies and player so both can receive damage, deal damage etc.

So after all this i decided to reward myself and start working on my first player character model. I have decided to work on the warrior class first. I havnt settled on a race name yet but basically they will be hulking demons with their eyes and mouth sown shut. This is because they are a not too bright slave race that must never learn of their history into being indentured.

You can see in the concepts i am swinging between muscle and fat and hope to land somewhere in the middle. Anyway i start modeling today so i will post up the model when i am done.









Sunday, 22 April 2012

Making vases like a boss

I have been stressing out a bit implementing AI pathfinding into my game so i decided to unwind by doing some peaceful vase modeling. I know, im the gayest.



Wednesday, 18 April 2012

Particle Fire, Barrels and Treasure Chests


After spending some time and effort learning Unity's new particle system "Shuriken", I was pleased with the fire effects I was able to create. During the game your only light source will be the torch you carry with you. You will however be able to light these beacons along the way to mark where you have been as well as increase visibility.


Just a plain old barrel here. These will explode in a shower of bits when struck and also roll around if knocked over. I discovered a new projection to texture technique that allowed me to texture this barrel in around two minutes. Sadly it will only work on symmetrical objects but it will still save shit loads of time.


The chests have a basic open animation at present whenever you click them and are within a reasonable distance. Sadly no loot spawns when they are opened at the moment setting you up for as much disappointment as last years Christmas.

Saturday, 14 April 2012

Whirling Blade Trap


These will be littered through the dungeon causing instant death on collision and spraying your innards outwards. At present i have them spinning just a tad faster then you can run so you can not not dwell within their kill zone for long or the blades will catch you.

Because I am a little bit special I modeled these to face clockwise but now realize I will need some anti-clockwise ones too...