Christopher Yabsley's Dev Blog
Showing posts with label
vase
.
Show all posts
Showing posts with label
vase
.
Show all posts
Sunday, 22 April 2012
Making vases like a boss
I have been stressing out a bit implementing AI pathfinding into my game so i decided to unwind by doing some peaceful vase modeling. I know, im the gayest.
Older Posts
Home
Subscribe to:
Posts (Atom)